The American Pictorial Home Book
or Housekeeper's Encyclopedia - online book

A reference manual of household management in Victorian times.

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522                              GAME OF CROQUET.
Laws of the Game—In croquet, as in many other sports when first established, there existed differences of opinion on certain points of practice.
ist. On commencing, each player must place his ball within a mallet's length of the starting peg in any direction, and his opening stroke must be to pass through the first hoop.
2d. The players on each side are to play alternately, accord­ing to the colors on the starting peg, and the order in which they play cannot be altered during the game.
3d. Each player continues to play as long as he plays with suc­cess, that is, so long as he drives his ball through the next hoop in order or croquets another ball.
4th. When a player strikes his own ball so as to hit another at a distance, he is said to roquet it, and, having thus hit a ball, he must then, as it is termed, "take the croquet," which is done as follows: He lays his own ball, which he strikes with his mallet; this will drive the ball with a momentum and in a direction most desired. In doing this the player should press his foot on his own ball.
5th. A player must move the ball he croquets. He is said to "take a stroke off," when he places his own ball to touch the cro­queted ball, only lightly, so as to leave it, when croqueted, in nearly the same position; but in doing this the croqueted ball must be preceptibly moved.
6th. No ball can croquet, or be croqueted until it has passed through the first hoop. 7th. Any player missing the first hoop takes his ball up, and, when his turn comes again, plays from the starting place, as at first. 8th. A player may croquet any number of balls consecutively; but he cannot croquet the same ball twice during the same turn, without first sending his own ball through the next hoop in order. 9th. Instead of aiming at his hoop or another ball, a player may strike his ball towards any part of the ground he pleases. When he has made a complete circuit from the starting peg back to the starting peg, he may either retire from the game by pegging, or, by not doing, remain in. In this case he is called a "rover," and will have the power of croqueting comsecutively all the balls during any one of his turns. 10th, When a ball croquets another ball, the player's ball is "dead," and "in hand," until after the player of it has taken the croquet. Hence it follows that if it continues from one ball to another, or from a ball through its own hoop, or from a ball on to either of the pegs, none of these subsequent strokes count any­thing. If, however, a player corner off a ball, which in the same turn he has croqueted and then runs off it and makes a stroke that stroke counts, nth. A player whose ball is roqueted or croqueted