Hoyle's Games, Improved And Enlarged - online book

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60
FARO.
ing, except an event is unsettled when not above eight cards are undealt.
The banker wins when the card equal in points to that on which the stake is set turns up on his right hand, but loses when it is dealt to the left.
The punter loses half the stake when his card comes up twice in the same coup.
The last card neither wins nor loses.
The last card but one is called hocly, and used to form part of the banker's gain; but now is fre­quently given up, and generally so in the last deal.
When, by accident or design, the pack happens to contain more or less than fifty-two cards, or should the last coup be found deficient, owing to any misdeal, however arising, whether discovered at the end or during the game, the bank must then pay every stake depending at the period when the error is detected, and the same pay­ment must also be made if the cards be thrown up.
The dealer should hold the cards close in his hand, and always be prepared to inform any pun­ter how many remain.
The first card is never valid till the second is dealt.
No person but the dealer or croupier should ever meddle with the cards, unless to cut them.
A paroli, &c, may be purchased by paying a sum equivalent to the stake.
METHOD OF PLAY.
The tailleur and croupier sit opposite each other at a large oval table covered with a green cloth, on which is a line marked by coloured tape, or a wooden rim about an inch high, and eight inches from the edge of the table, for the purpose
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