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WHIST. |
93 |
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MR. HOYLE'S GAME AT WHIST. |
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GENERAL RULES FOR BEGINNERS.
1. Lead from the best suit; if you have a sequence of king, queen, and knave, or queen, knave, and ten, they are sure leads, and gain the tenace to yourself or partner in other suits. Begin with the highest of a sequence, unless you have five in number; in that case play the lowest (except in trumps, when always play the highest), in order to get the ace or king out of your partner's or adversary's hand, and make room for your strong suit.
2. With five of the smallest trumps, and not one good card in the other suits, trump out, which will make your partner the last player, and give him the tenace.
3. If two small trumps only, with ace and king of two other suits, and a deficiency of the fourth |
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