Hoyle's Games, Improved And Enlarged - online book

The Source book & Scientific Guide for popular Gaming & Sports.

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adversaries, than to inform your partner, put on the nine, which naturally induces the adversary to play trumps, if he win that card. As soon as trumps are played to you, return them to your ad­versary, keeping the command in your own hand. If your adversary, who led trumps to you, put up a trump which your partner cannot win, and if he have no good suit of his own, he will return your partner's lead, imagining that suit lies between his partner and yours : if this finesse succeed, you will be a great gainer by it, and it is scarcely possible to be a loser.
5. Suppose you have ace, king, and three small trumps, with a quart from a king, and two small cards of another suit, and one small card to each of the other suits ; your adversary leads a suit of which your partner has a quart-major: your partner puts on the knave, and then proceeds to play the ace: you refuse to that suit by playing your loose card ; when your partner plays the king, your right-hand adversary trumps it, sup­pose with the knave or ten, do not overtrump him, which may probably lose you two or three tricks, by weakening your hand : but if he lead to the suit of which you have none, trump that, and then play the lowest of your sequence, in order to get the ace either out of your partner's or adversary's hand; which accomplished, as soon as you get the lead, play two rounds of trumps, and then your strong suit. Instead of your ad­versary playing to your weak suit, if he should play trumps, do you go on with them two rounds, and then proceed to get the command of your strong suit.
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