Share page |
WHIST. |
103 |
||
do not throw away any of that suit, even to keep a king or queen guarded. |
|||
PARTICULAR GAMES, BOTH TO ENDEAVOUR TO DECEIVE AND DISTRESS YOUR ADVERSARIES, AND TO DEMONSTRATE YOUR GAME TO YOUR PARTNER.
1. Suppose I play the ace of a suit of which I have ace, king, and three small ones; the last player does not choose to trump, having none of the suit; if not strong enough in trumps, I must not play out the king, but keep the command of that suit in my hand by playing a small one, in order to weaken his game.
2. If a suit be led, of which I have none, and a moral certainty that my partner has not the best of that suit, in order to deceive the adversary, I throw away my strong suit; but to clear up doubts to my partner when he has the lead, I throw away my weak suit. This method of play will generally succeed, unless against very good players ; and even with them .you will oftener gain than lose. |
|||
PARTICULAR GAMES TO BE PLAYED, BY WHICH YOU RUN THE RISK OF LOSING ONE TRICK ONLY TO GAIN THREE.
1. Suppose clubs to be trumps, and a heart played by your adversary; your partner having none of that suit, throws away a spade ; you then judge his hand to be composed of trumps and diamonds ; and you winning that trick, and being too weak in trumps, dare not force him; and suppose you shall have king, knave, and one small |
|||