Hoyle's Games, Improved And Enlarged - online book

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WHIST.
105
to play the nine; when he plays the king, you are to play the ten ; by which means in the third round, you make your queen, and having a small one remaining, do not obstruct your partner's great suit; whereas if you had kept your queen and ten, and the knave had fallen from the adver­saries, you had lost two tricks in that deal.
4.  Suppose you find your partner to have one great suit, and that you have king, ten, and a small one of the same; your partner leads the ace : in that case play your ten, and in the second round the king: this prevents a possibility of obstructing your partner's great suit.
5.  Suppose your partner to have ace, king, and four small cards in his great suit, and that you have queen, ten, and a small card in the same ; when he plays his ace, do you play the ten, and when he plays his king, do you play the queen; by which method you only risk one trick to get four.
6.  Now suppose you have five cards of your partner's strong suit; viz. queen, ten, nine, eight, and a small one; and that your partner has ace, king, and four small ones ; when youY partner plays the ace, do you play the eight; when he plays the king, do you play the nine ; and in the third round, no one having any of that suit, except your partner and yourself, proceed then to play the queen, and next the ten ; and having a small one remaining, and your partner two, you thereby gain a trick.
PARTICULAR GAMES TO BE PLAYED WHEN EITHER OF YOUR ADVERSARIES TURNS UP AN HONOUR.
1. Suppose the knave turned up on your right hand, and that you have king, queen, and ten ; in
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