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2. Should the king or queen be turned up on your right hand, the same method of play may be employed; but always consider your partner's skill, because a good player will generally make a proper use of such play, but a bad one seldom.
3. Suppose your right-hand adversary leads the king of trumps, and that you have the ace and four small trumps, with a good suit; in this case pass the king ; and though he should besides have queen^and knave of trumps, with one more, yet if a moderate player, he will play the small one, imagining that his partner has the ace : when he plays the small one, pass it also, because it is an equal chance that your partner has a better trump than the last player. If so, and a tolerable player, he will judge you have a good reason for this method, and, consequently, should he have a third trump remaining, will play it; if not, he will play his best suit.
4. A critical case to win an odd trick.—Suppose A and B partners against C and D, and the game to be nine all, and every trump out, A being the last player, has the ace and four other small cards of a suit, and one thirteenth card remaining : B has only two small cards of A's suit: C has queen and two other small cards of that suit; D has king, knave, and one small card of the same. A and B have won three, C and D four tricks; therefore A is to win four tricks in order to obtain the game. C leads this suit, and D puts on the king; A gives him that trick, D returns the suit; A passes it, and C plays his queen; thus C and D have won six tricks, and C imagining the ace of the suit to be in his partner's hand, returns it; by which means A wins the four last tricks, and consequently the game. |
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