Hoyle's Games, Improved And Enlarged - online book

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WHIST.
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to an equal chance by this method, and probably gain three tricks by it.
5.  If you wish to have trumps played by the adversaries, and your partner should have led a suit of which you have the ace, knave, ten, nine, and eight, or the king, knave, ten, nine, and eight, play the eight; which will probably in­duce the adversary, if he win that card, to play trumps.
6.  Suppose you hold a quart-major in any suit, with one or two more of the same, and wish to inform your partner you have the command, in that case throw away the ace upon any suit of which you have none, because the odds are that neither of the adversaries have more than three in that suit: take the same method if you have a quart to a king ; the ace being out, throw away the king; also if you have a quart to a queen, the ace and king being played, throw away your queen; all which lets your partner into the state of your game ; and you should play by the same rule in all inferior sequences, having the best of them in your hand.
7.  A moderate player, in case the king is turned up on the left, and he has the queen and one small trump only, often plays out the queen, in hopes his partner may win the king if put on, not considering that it is about 2 to 1 that his partner has not the ace, and admitting he has, it is playing two honours against one, and consequently weak­ening their game. The necessity only of playing trumps should induce him so to play.
8.  A case which frequently happens.—A and B are partners against C and D, and all the trumps played out except one, which C or D has; A has three or four winning cards of a suit already played, with an ace and one small card of ano-
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