Hoyle's Games, Improved And Enlarged - online book

The Source book & Scientific Guide for popular Gaming & Sports.

Home Main Menu Order Support About Search

Share page  

Previous Contents Next

put him upon playing trumps, or to your weak suit; in which case you gain the tenance.
2. Suppose your partner is to lead, and that he plays the ace of the suit of which you have only one, and proceeds to play* the king of the same, and that your right-hand adversary trumps it with the queen, knave, or ten ; do not overtrump him, but throw away a small card of your weakest suit; because it makes your partner the last player, and gives him the tenance in your weak suits.
1.  Play a small trump, and should your partner have a better trump than the last player, and return the lead, put on the king, and then proceed to play the suit of which you have four in number.
These examples attended to, on all parts of the game, are of great consequence to the player : be­cause when he has no good suit to lead, his partner being the last player gains the tenace in his weak suits.
2.   A and B are partners against C and D, twelve trumps are played out, and seven cards only remain in his hand, of which A has the last trump, and also the ace, king, and four small cards of a suit. A ought to play a small card of that suit, because it is an equal wager, that his partner has a better card in it than the last player; and in this case, if four cards of that suit should happen to be in either of the adversaries' hands, he will be able to make five tricks, when if he played off his ace and king, he would have made only two. If neither of the adversaries have more than three cards in that suit, A has an equal chance to win the six tricks in it.
3.  Suppose A and B are partners against C and
Previous Contents Next