Hoyle's Games, Improved And Enlarged - online book

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WHIST.
163
in trumps, finesses may then be ventured in other suits.
Always trump uncertain leads [seepage 95, rules 10 and 12], and also 13th cards second hand where weak, but never if strong in trumps, except to stop a see-saw; and, unless when your left-hand adversary appears powerful in trumps, or your friend evidently intends to force you, although you hold an honour, or even a ten, and three other trumps, do not hastily overtrump an opponent, especially if you possess a strong suit that might be brought in by the long trump, or that trump may hinder an enemy from bringing in his suit. Reversing this last rule, will instruct you when to force the antagonist.
Generally force the strong, sometimes the weak, but never both adversaries ; and if your friend re­fuse to trump an opponent's certain winning card, play trumps, as soon as you can obtain the lead ; likewise, should you hold a powerful suit, show it, previous to leading trump, unless you possess great strength in trumps; also with ace and three more trumps, it is often wrong to win the first or second lead in the same, unless your partner trumps a suit, though, when circumstances demand two certain leads in trumps, play the ace ; otherwise, except either you have or believe your friend has a strong suit, do not trump out with less than six [see page 158, rule 39] ; or when, though weak in them, you are strong in other suits, or if the opponents play from weak suits, or for the reason stated in maxim 6, at page 151.
Do not force your partner, except you are strong in trumps [see page 118, case 7 ; and page 156, maxim 17]—or when he has led from a single card, or shows a weak game ; or when you are likely either to save or gain an odd trick, or par-
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