Hoyle's Games, Improved And Enlarged - online book

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164
WHIST.
ticular point; or when great strength of trumps appears against you ; or, if there be a probability of a see-saw ; or when your friend has been forced, and did not lead a trump—[see page 118, case8 ; andpaye 156, maxim 16]—or possessing the commanding card, with small ones of your enemy's suit, of which your friend is entirely without, then force him with the low cards, and keep the commanding one till the last.
When strong in trumps, if you hold ace, king, and two more of the right-hand adversary's lead, either pass it the first time, or win with the ace, and force your partner by going on with the suit; should you be weak in trumps, gain the trick with the ace, but do not continue the suit; also, in case the right-hand opponent returns his friend's lead immediately, if possessed of the remaining best card and a small one of that suit, you should play the small one, but when weak in trumps do not hazard this in other suits; likewise, if powerful in trumps, inform your friend as early as you can, [seepage 117, case 1], and when last player, having a sequence, you should take a small trump with the highest, and directly lead the lowest—[see page 124, rule 10] ; also when strong, except in case of a see-saw, you should not trump the se­cond best of a suit led by your friend, but throw away a losing card.
When an enemy holds three or four trumps, and you retain the best only, do not lead that, be­cause it may be more advantageously employed to stop the other opponent's strong suit; but when both your antagonists possess trumps, and your friend is without any, then take out two for one.
Should a good player throw away a small card, and refuse to trump, the opponent may conclude
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