Hoyle's Games, Improved And Enlarged - online book

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WHIST.
165
that he is powerful in trumps, with another strong and one weaker suit; and if an honour be thrown away, then it is probable he holds only two suits, one of them trumps; in such a situation the op­ponent should force him, and avoid leading trumps, but give his own friend a chance to make tricks.
Upon winning your friend's lead with a queen, do not return the same, except the suit be trumps, as certainly the ace or king must be with your right-hand antagonist; and though it is usually proper to return a partner's lead of trumps, be cautious of doing so, after he has played a nine, ten, or other doubtful card ; but when your friend has led trumps of his own accord, should you hold ace, king, and two others, play three rounds ; but if, because you have shown strength in them, he lead an equivocal card, pass it the first time.
Good players seldom lead either nine or ten, except from a sequence up to the king, or from nine, ten, knave and king, or when best of a weak suit, not exceeding three in number: whenever your partner so leads originally, and you hold an honour with only one more, put on the honour, but do not act so when with two or more, except with ace and small cards, then always take it.
Should your friend lead ace, and then queen, of a suit in which you have king and two more, take the queen to avoid stopping the suit: likewise al­ways play to his lead the lowest of a sequence, in order to inform him, and win your enemies' lead with the highest, to deceive them : for the same reasons keep the card turned up as long as pos­sible when the friend leads a trump, but act differently when an opponent is the leader. [See page 115, rule 3; and page 157, maxim 28.] When your partner leads a 13th card [see page 157, rale
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