Hoyle's Games, Improved And Enlarged - online book

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166
WHIST.
22], while most of the trumps are in hand, it is usually a hint for you to play a good trump upon it, and with only three of his lead in any suit return the highest, with four, the lowest [see page 156, rule 8] ; when you hold an indifferent hand, always sacrifice it to your partner.
Should the right-hand opponent call, and your friend lead through him, you, possessing ace or king, with a nine and small trumps, may finesse the nine. [See page 126, rule 19.]
When any one of the party calls before his time, it is often a hint to the friend to lead his best trump [see page 124, case 11]; and that friend should show whether he be powerful or weak in them, that in the first instance the player may preserve his own strong suit entire, or throw away from it, and keep guard on those of the adversa­ries in the latter situation. Every player should also at other times, with reference to his own hand, keep guard on the enemies' suits, when he is weak in trumps, or throw away from them when strong, and always discard from the friend's power­ful suit.
If you hold ace, knave, and a small trump, finesse the knave to your partner's lead ; also, when strong in trumps, act similarly in any suit, and unless a trick will save or gain a particular point, constantly pass your friend's ten in every suit where you possess ace, knave, and another.
When twelve cards of the same suit remain, and your friend leads after ten rounds have been played, should you possess king, ten, and another, and have acquired six tricks, you can win the odd one, however the cards may lie ; should your right-hand opponent put on queen or knave, play the king; if a smaller, the ten; but when you have
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