Hoyle's Games, Improved And Enlarged - online book

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WHIST.
167
only five tricks, play the king. [See page 127, rule 22.]
Many persons holding tierce-major lead king, and afterwards queen; this method is often the cause of harm, when king and queen happen to have been so played, and the ace kept back by an enemy.
When the last player wins an opponent's lead, it is better to return it than begin from a weak suit [see page 95, rule 10; and page 149, maxim 1] ; and also a last player, having ace, knave and another, should not take a king led, as the adver­sary must then either change the suit, or give him tenace therein.
When, being second player, you hold ace, queen, and more, in any suit led, play a small one [see page 147, maxim 2]; except your antagonist should lead knave or king, then always put on the ace, but pass the knave when ace is your only honour;— with ace, knave, ten, and another in trumps, play the ten, in other suits the small card;—holding ace or king, with ten and another, do not take the queen, but win it when possessing any lower card instead of the ten [see page 148, maxim 12]; with ace, queen, and ten, put on the ten ;—having only three of the suit, play, when able, an honour on an honour (except ace on knave, as above directed), but not when possessed of four or more; with king, and one other only, sometimes play the king, but generally if trumps, and always when turned up—queen or knave should not be played unless a superior honour has been turned up on the right;—with king, queen, &c. put on either;— queen with knave, and one other, the knave [see page 148, maxim 8] ;—should the right-hand adver­sary return the knave after winning his partner's
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