Hoyle's Games, Improved And Enlarged - online book

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WHIST.                            171
be won by D, who trumping with the ace, and next leading the small one, puts the tenace into B's hands and thereby obtains the game.
Keep, if possible, the advantage of the tenace situation, when the winning cards are with you and the right-hand antagonist, and give the same to your friend where the strength of any suit is between him and your enemy on the left, recol­lecting, that when the last-mentioned, or you lead, the tenace is against the said adversary, but for him, if your partner lead; who being supposed to hold the first, third, and another of any suit, when your left-hand opponent possesses the second or fourth card, with a small one of the same, and the lead, and plays the small one, you, as last player, should take it, even though already won by your partner, and afterwards by leading through the foe, prevent him from gaining a trick.
Suppose a person, after nine rounds, to retain the two lowest trumps, with two forcing cards and the lead, the two best trumps being in one or both of the enemies' hands, if the player to lead and his friend are at seven, and have won six tricks, he should then lead a trump, because if the trumps should lie one in each opponent's hand, he would thereby obtain the game ; but if the adversary be at nine, then this mode should not be risked, for should the superior trumps lie both in one hand, the odd trick would be hazarded.
The 13th trump is of great consequence; a player holding it, with ace and four small cards of any suit not led, and of which the enemy plays king and queen, may by passing both these gain three tricks in the suit, whereas by taking the king he would only gain one.
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