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ECARTE. |
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spades, the dealer may take it with the nine, but should he do so he loses the game; but, on the contrary, if he play the king he will win it, because, by playing the king, his adversary is induced to think that he has no more of that suit.
The dealer will then play his knave of clubs, which the adversary takes with his queen, and returns his queen of trumps, and having with his eight of spades forced his opponent's king, is led to imagine his seven the best spade, and loses the point. On the other hand, if the dealer had taken his eight of spades with his nine, his opponent would have followed his queen of trumps with the ace of hearts instead of playing the seven of spades, and have made the point.
Game 2.
Dealer. Elder-hand.
Queen and nine of Knave and ten of
trumps. trumps.
Knave and ten of clubs. King of diamonds.
Seven of hearts. King and ten of hearts.
The elder hand having here the chance of the vole, he dashes off with the king of diamonds, and as the queen is the only card against him, he may finesse his knave of trumps ; and, if the king of diamonds should be trumped, he may still play for the point. Should the dealer follow with the knave of clubs, the elder-hand will trump it with the ten, return the king of hearts, and make the point; but if, instead of so doing, he had played his knave of trumps, the dealer would have captured it with the queen, and made his ten of clubs. To the king of hearts the dealer will play the seven ; the elder-hand plays the ten of hearts; the dealer |
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