Hoyle's Games, Improved And Enlarged - online book

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186                            PIQUET.
aces, fourteen for the four kings and fourteen for the four queens, then sixty for the repique, thir­teen he gains in playing the cards ; and he has forty for the capot, which make together one hun­dred and seventy : this stroke, perhaps, has never happened, but it is just if it ever should.
To pique the adversary, you must be elder hand ; for if youngest, your adversary counts one for the first card he plays; and then you having counted only twenty-nine in hand, even if you take the first trick, it will not authorize you to count sixty, but only thirty.
The carte-blanche precedes every thing, then follows the point, then the huitiemes, the sep-tiemes, the sixiemes, the quints, the quarts, the tierces, the four aces, kings, queens, knaves, or tens ; then the three aces, kings, queens, knaves, or tens ; then the points gained in playing the cards; and the last is the ten for winning the cards, or the forty for the capot. After sorting the cards, the first thing to be considered is, whether you have a carto.-blanche; if so, let your adversary discard, and when he is going to take in lay your twelve cards on the table, counting them one after another.
The players having examined their hands, the elder-hand may discard five cards or fewer as he may deem for his advantage, and, laying them aside, he takes as many from the talon or heap ; the youngest hand can lay out three only, unless any of the five allotted to his adversary be left, which he may take or not, as he pleases.
In discarding, the first intention in skilful players is, to gain the cards, and to have the point, which most commonly engages them to keep in that suit, of which they have the most
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