sary prove guarded there, probably he is unguarded in the other; but should the elder-hand lead from the suit of which he has the most, and find his adversary's queen guarded, in that case he has no chance to save or win the cards.
19. If the elder-hand be sure to make the cards equal, by playing in any particular manner, and if advanced before his adversary in the game, he should not risk losing them ; but if his adversary be greatly before him, in that case his interest is to risk losing the cards, in expectation of winning them.
PARTICULAR RULES AND CASES.
1. Suppose, being elder-hand, you have a quart-major dealt you, with the seven and eight of clubs, king and ten of diamonds, the king and nine of hearts, with the ten and nine of spades; then if you throw out one card of your point, there is a possibility that you reckon only five, and that your adversary may win the cards, by which he gets eleven points, besides his three aces, &c, which gives you a bad chance for the game ; but by leaving a card, and admitting that one card of consequence lies in the five which you are entitled to take in, it follows, that you have four chances to one against leaving that particular card, and consequently it is your interest to leave a card ; the odds are also greatly in your favour, that you take in some one of the following in your four cards, viz. there are two to your points, three aces and one king.
2. If you should happen to have the ace, king, and four small cards of any suit, with two other kings, and no great suits against you, the same method as in the former case may be practised.