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228 BACKGAMMON. |
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Take the like method with three, four, or five blots upon double dice ; or with blots made upon double and single dice at the same time : then only find out (by the table of 36 chances) how many there are to hit any of those, and, by adding ail together in one sum, and then subtracting from the number 36 the w-hole of the chances upon two dice, you resolve any question required. |
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CRITICAL CASES FOR A BACK GAME.
1. Suppose A plays the fore-game, and that all his men are placed in the usual manner. For B's game, suppose that fourteen of his men are placed upon his adversary's ace-point, and one upon his adversary's deuce-point, and that B is to throw. Which game is likeliest to win the hit ?
Ans. A's is the best by 21 for, to 20 against; because, if B misses an ace to take his adversary's deuce-point, which is 25 to 11 against him, A is in that case to take up B's men in his table, either singly or to make points : and if B secures either A's deuce or trois-point, then A is to lay as many men down as possible, in order to be hit, that thereby he may get a back-game.
When well versed in the game of Backgammon, by practising this back game you will become a greater proficient than by any other method, because it clearly demonstrates the whole power of the back-game.
2. Back Game.—Suppose A to have five men placed uponhis six-point, five men upon his quatre-point, and five men upon his deuce-point; and that B has three men placed upon A's ace-point, three men upon A's trois-point, and three men upon A's cinque-point; let B also have three men |
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