Hoyle's Games, Improved And Enlarged - online book

The Source book & Scientific Guide for popular Gaming & Sports.

Home Main Menu Order Support About Search

Share page  

Previous Contents Next

232                    BACKGAMMON.
deavour to have three men upon his adversary's ace and deuce-points; because when B makes a blot, these points will remain secure, and by re­course had to a former case (No. 5, p. 230), when A has borne five, six, or more men, yet A may secure six close points out of his table, in order to prevent B from getting his man home : and by recourse had to the calculations, he may easily find out (in case he makes up his table), who has the better of the hit; and if he find that B is the forwardest, he must then endeavour to lay such blots as may give him a chance for taking up another man, in case B should happen to have a blot at home.
N. B.—Those who play the foregoing game well may be ranked in the first class.
8.  A has borne thirteen men, and has two men to bear upon his deuce-point; B has thirteen men in his own tables, with two men to enter. B is to throw, and to name the throws both for himself and A, but not to hit a blot of either side. What throw is B to name for both parties, in order to save his gammon?
Ans. B calls for himself two aces, which enter his two men upon A's ace-point. B also calls two aces for A, and consequently A cannot either bear a man, or play one ; then B calls for two sixes for himself, and carries one man home upon the six point in his own table, and the other he places upon his adversary's bar-point: B also calls six-ace for A, so that A has one man left to bear, and then B calls for himself either two sixes, two fives, or two fours, any of which bear a man, in case he has men in his table upon those points.
9.  Suppose that both your's and your adver­sary's tables are made up. Also that you have one man to carry home, but that he has two men
Previous Contents Next