Hoyle's Games, Improved And Enlarged - online book

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CRIBBAGE.
251
in one situation would be highly imprudent in ano­ther. When any player possesses a pair-royal, it is generally adviseable to lay out the other cards for either crib, unless they consist of two fives, a deuce, and trois, five and six, seven and eight, a five and any tenth card, or the crib belonging to the adver­sary, or the game be almost finished. A player, when he does not thereby materially injure his hand, should, for his own crib, lay out close cards, in hopes of making a sequence, or two of a suit, in expectation of a flush, or of cards that of themselves amount to 15, or such as reckoned with others will make that number, unless the antagonist be nearly up, when it may be expedient to keep such cards as will probably prevent him from gaining at play. The direct contrary method should be pursued in respect of the adversary's crib, which each person should endeavour to baulk, by laying )ut those cards that are not likely to prove of advantage, unless at such a stage of the game, when it may be of consequence to keep in hand cards likely to tell in play, or when the non-dealer would either be out by his hand, or has reasons for judging the crib of little moment. A king is the best card to baulk a crib, as no card can form a sequence be­yond it, except in some companies where queen, king, ace, are allowed as a sequence; and a king, or queen, with an ace, six, seven, eight, or nine, are good ones to put out. Low cards are gene­rally the most likely to gain at play. Flushes, and sequences, particularly if they are also flushes, are for the most part eligible hands, as thereby the player is often enabled either to assist his own crib, or baulk that of the opponent; to whom a knave should never be given, if with propriety it can be retained. Sequences in play need not be laid down in order; it is sufficient that the cards
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