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CRIBBAGE. |
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matched in skill. By attending to these calculations any player may judge whether he is at home or not, and thereby play his game accordingly, either by making a push when he is behind and holds good cards, or by endeavouring to baulk the opponent when his hand proves indifferent.
IN FAVOUR OF THE DEALER.
Each party being even at
5 holes going up, is............ 6 to 4
10 holes each..................... 12 to 11
15 each ........................... 7 to 4
20 each ........................... 6 to 4
25 each ........................... 11 to 10
30 each ............................ 9 to 5
35 each ........................... 7 to 6
40 each ........................... 10 to 9
45 each ........................... 12 to 8
50 each ........................... 5 to 2
55 each ........................... 21 to 20
60 each ........................... 2 to 1
When the dealer wants 3 and his opponent 4, it is 5 to 4.
In all situations of the game, till within 15 of the end, when the dealer is 5 points a head, it is 3 to 1.
But when within 15 of the end, it is 8 to 1.
And if the dealer want 6, and the adversary 11, it is 10 to 1.
Should the dealer be 10 a head, it is 4 or 5 to 1.
And near the end of the game, 10 or 12 to 1.
When the dealer wants 16 and the antagonist 11, it is 21 to 20.
AGAINST THE DEALER.
Both players being even at
56 holes each, it is ............... 7 to 5
57 each ............................. 7 to 4
58 each ............................. 3 to 2 |
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