Hoyle's Games, Improved And Enlarged - online book

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^BILLIARDS.
307
pocket his own ball, he loses three points and the lead.
12.  If the striker force either of the balls over the table, he loses the lead.
13.  If the striker force his own, or either of the other balls over the table, after having made a carambole or hazard, he gains nothing, and also loses the lead.
14.  If the striker hit both the red and his adversary's ball with his own ball, this is called a carambole or carom.
15.  If the striker with his own hole his adver­sary's ball, he wins two points.
16.  If the striker hole the red ball, he wins three points.
17.  If the striker hole his own off his adver­sary's ball, he wins two points.
18.  If the striker hole his own off the red ball, he wins three points.
19.  If the striker hole both his adversary's and the red ball, he wins five points.
20.  If the striker, by playing at the red ball, hole his own and the red ball, he wins six points.
21.  If the striker, by hitting the white ball first, hole both his own and the adversary's ball, he wins four points.
22.  If the striker, by striking at the red ball first, hole both his own and his adversary's ball, he wins five points : three for holing his own ball off the red, and two for holing the white ball.
23.  If the striker play at his adversary's ball first, and hole his own ball and the red, he wins five points :—two for holing his own ball off the white, and three for holing the red ball.
24.  If the striker play at his adversary's ball, and hole it, at the same time that he pockets both his own ball and the red, he wins seven
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