Hoyle's Games, Improved And Enlarged - online book

The Source book & Scientific Guide for popular Gaming & Sports.

Home Main Menu Order Support About Search

Share page  

Previous Contents Next

The kings (styled Chah by the Orientals) move every way, but only one square at a time (except in the case of castling), and must always be at least one square distant from each other. Sup­pose the king placed on No. 37, he may be moved from thence to 28, 29, 30, 36, 38, 44, 45, or 46. The king may leap once in the game, either on his own side, or on the side of his queen, in which case the rook is moved into the next square to the king, and the king moves to the square on the other side of him, which is also called castling ; but he cannot do so, if there be a piece between him and the rook ; nor after this rook has been played ; nor after the king has been moved; nor when the king is in check ; nor when the square over which he means to leap is viewed by an ad­verse man, who would check him in his passage.
The black king castles on his own side, by moving from 5 to 7, and placing the rook (8) on 6; on his queen's side, by moving to 3, and placing the rook (I) on 4. The white king castles on his own side, by moving from 61 to 63, and placing the rook (64) on 62; on his queen's side, by moving to 59, and placing the rook (57) on 60.
The queen (originally pherz, general) possesses the moves and powers of the rook, and bishop, in a straight line, and also angularly. The queen may be moved from 37 to 1, 5, 16, 33* 40, 58, 61, 64, or any intermediate squares in those directions.
The bishops (formerly jil, an elephant) move only angularly, backward or forward, in the same colour as each are at first placed, but can take at any distance when the road is open. As from 36, the bishop may be moved to 8, 9, 57, or 63, and from 37 to 1, 16, 58, or 64, or any ofjthe intervening squares.
The knights {horse-soldiers) move obliquely
2 f 2
Previous Contents Next