Hoyle's Games, Improved And Enlarged - online book

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backward or forward, upon every third square, in­cluding that which they stood on, from black to white, and from white to black, over the heads of the men, which no other is allowed to do : as for instance, from 36 a knight may move to 19, 21, 26, 30, 42, 46, 51, 53, passing over any pieces on 28, 35, 37, or 44 ; and from, 37, the knight can be moved to 20, 22, 27, 31, 43, 47, 52, 54, passing over any thing placed on 29, 36, 38, or 45.
The rooks (at first rat'h, an armed chariot, after­wards rokh, an hero) move in a right line, either forward, backward, or sideways, through the whole file, can stop at any square, and take at any distance, when no other piece intervenes.
A rook placed on 37 may be moved to 5, 33, 40, 61, or any intermediate square.
A pawn (pedone, foot -soldier) moves one square at a time, in a straight line forward, and takes the enemy angularly. He may be moved two squares the first move, but never backward, and is pro­hibited from quitting his own file, except in case of making a capture, when he is moved into the place of the captive, and afterwards advances for­ward in that file. If a white pawn be placed on 37, and a black on 28, either of them could take the other; but suppose the white pawn on 37, « black rook on 29, a black bishop on 28, and a black knight on 30, the pawn then could not take the rook, but might take either the bishop or the knight.
If the square over which any pawn leaps be viewed by an adversary, that man may take the pawn, and then must be placed in the square over which the pawn has leaped. A pawn, getting to the head of the board upon the first line of the enemy (styled going to queen), may be changed for any one of the pieces lost in the course of the
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