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22. When the adversary has no more than his king and one pawn on the board, and you a king only, you can never lose that game if you bring and keep your king opposite to your adversary's, when he is immediately either before or on one side of his pawn, and only one house between the kings. This must then either be a drawn game, or if the opponent persist in his endeavours to win, he will lose by a stale-mate, by drawing you upon the last square.
23. When your adversary has one pawn on the rook's line, with a king and bishop against a king only, and his bishop is not of the colour that commands the corner-house his pawn is going to, if you can get your king into that corner, you cannot lose that game, but may win by a stale-mate.
24. When you have only your queen left in play, and your king happens to be in the position of stale-mate, keep giving check to your adversary's king, always taking care not to check him where he can interpose any of his pieces that make the stale : by so doing, you will at last force him to take your queen, and then you win the game, by being in stale-mate.
25. Never cover a check with a piece that a pawn pushed upon it may take, for fear of only getting that pawn for it: put a black rook on 7, and a pawn on 40 ; the white king on 68, and a knight on 6l : the white king being on check to the rook, if the check be covered by moving the white knight to 55, the black pawn could then be moved to 48, and fake the knight.
26. Do not crowd your adversary's king with your pieces, lest you inadvertently give a stalemate.
27. Do not be too much afraid of losing a rook for an inferior piece ; though a rook is better than |
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