B. The rook at its king's knight's fourth square.
43 W. The king's pawn one move, and gives check.
B. The king at his bishop's second square.
44 W. The bishop gives check to the black king's
third square. B. The king takes the bishop.
45 W. The king's pawn makes a queen, and wins
GAME THE SECOND.
Beginning with the black; wherein it appears that playing the king's knight, the second move, is wrong; because it gives the attack to the adversary. By three different back-games it is also shown that a good attack keeps the defender always embarrassed.
1 B. The king's pawn two steps. W. The same.
2 B. The king's knight at his bishop's third
square. W. The queen's pawn one move.
3 B. The king's bishop at the queen's bishop's
fourth square. W. The king's bishop's pawn two moves.*
* Whatever else your adversary might have played, this was always your best move, it being very advantageous to change your king's bishop's pawn for his royal pawn ; because your king and queen's pawn place themselves in the middle of the chess board, and become in a situation to stop all the progress of your adversary's pieces; besides this, you gain the attack by his having played his king's knight at the second move. You have still another advantage by losing your king's bishop's pawn for his king's pawn; that is, when you do castle with your king's rook, the same rook finds itself immediately free and fit for action. This will be demonstrated by the first back-game.
2 H 2