AMUSEMENTS FOR EVERYBODY 35
he might have asked. For instance, if he guesses the subject after asking ten questions he receives ten marks; if he has asked fifteen questions he receives five good marks. The player who receives the greatest number of good marks has won the game, and receives the prize if one is given.
Cross Questions and Crooked Answers
To play this game it is best to sit in a circle, and until the end of the game no one must speak above a whisper.
The first player whispers a question to his neighbor, such as: "Do you like roses?"
This question now belongs to the second player, and he must remember it.
The second player answers: "Yes, they smell so sweet," and this answer belongs to the first player. The second player now asks his neighbor a question, taking care to remember the answer, as it will belong to him. Perhaps he has asked his neighbor, "Are you fond of potatoes?" And the answer may have been, " Yes, when they are fried!"
So that the second player has now a question and an answer belonging to him, which he must remember.
The game goes on until every one has been asked a question and given an answer, and each player must be sure and bear in mind that it is the question he is asked, and the answer his neighbor gives, which belong to him.
At the end of the game each gives his question and answer aloud, in the following manner.
"I was asked: 'Do you like roses?' and the answer was: 'Yes, when they are fried!'"
The next player says: "I was asked: 'Are you fond of potatoes?' and the answer was: 'Yes, they are very pretty, but they don't wear well.'"
Spin the Platter
This is a game which almost any number of children can play.