Traditional Indoor And Outdoor Games - online book

An Illustrated Collection of 320+ Games & Entertainments For Kids of All Ages.

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With Pen and Pencil                          23
with reflector, if possible, or a lamp may be shared with another pair in the company.
One of every couple is first the artist and then the model—each drawing the other's silhouette.
A sheet of the silhouette paper with the white side out is attached to the wall and held in place by thumb­tacks at the four corners—or to a drawing-board set against the wall. The lamp is placed so that a person interposed between it and the wall, and within six inches of the latter, will cast a sharp, clear shadow when the other lights in the room are extinguished. It is then the simplest thing for one standing behind the model to trace the outline of his or her profile, if the sitter keeps perfectly still, and so secure an excellent likeness. The face is then cut out (the pencilled out­lines carefully followed), and the black side of the paper being turned out, it is pasted on a sheet of cardboard and signed by the artist's name. When all are finished an exhibition of the silhouettes is given, after which slips of paper are distributed and each person is asked to write a vote naming the artist of the most successful portrait. This being the likeness of his or her partner, a prize is given to the artist and the model. The little instrument known as a "pantograph," for enlarging or reducing drawings, adds much to the pleasure of the game if it be desired to retain the silhouettes as sou­venirs. The directions for its use come with it, and it is very simple to reduce the portrait from life-size to the proportions of the silhouettes that, before the days of photography and of Daguerre's invention, were the only likenesses obtainable other than miniatures or portraits in oils. The pantographs come at prices ranging from fifty cents to two dollars.
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