108 The Book of Indoor and Outdoor Games
take one of those that have counted against his opponent, so one has a chance of wiping out the disgrace.
If a player wishes to make a word of the existence of which he is doubtful, or one which an opponent challenges, an appeal to a standard dictionary must decide it. He must declare his word before looking for it, and, if it is not in the dictionary, he forfeits his turn in playing.
The winner of one game is entitled to the first play in the next. It is curious that with the addition of but one letter, "thing" may become "hating"; "gate," "agate"; "bait," "habit"; "scum," "music"; and the addition of an r turns a "fiend " into a "friend."
Turn down on a sheet of paper, or, better still, on the top of a kitchen table, a large-sized dinner-plate. Mark around the edge with pencil or crayon. In the centre of the circle just formed place a smaller plate, then a saucer, teacup, and after-dinner coffee-cup, marking around each in turn until five distinct circles are made as nearly as possible equi-distant. Mark values upon each, the middle or smallest ioo, the next fifty, twenty-five, ten, and for the largest or outside circle, five. Any number of persons may engage in the game, each player being given six common white beans. One player acts as scorekeeper, and is furnished with pencil and paper for the performance of his duties in that direction. All are seated around the table upon which the target is spread or marked, the idea of the game being to flip the beans one at a time by snap of the finger to land in the highest-counting circle possible. Each player flips his or her six beans in succession, and then the count is taken, and the beans removed to leave the target free