What Shall We Do Now? 117
A very good picnic game. All the players except two form a large ring, standing in twos, one behind another. Of the two who are over, one is the pursuer and the other the pursued ; and the game is begun by the pursued taking up his position (if he can do so before the pursuer catches him) in front of one of the couples in the ring, thus making three. Directly he does this he is safe, and the last player in the little group at the back of him has to run. Whoever is caught becomes the pursuer, while the one that caught him becomes the pursued until, by standing in front of one of the couples, he transfers that office to another.
" Hide and Seek," which is perhaps the best out-of-door game without implements, needs no explanation. It is usual to give the player who hides a start of as much time as it takes the others to count a hundred in. Some boys, instead of counting from one to a hundred, divide the sum into ten tens, which are counted thus: 1, 2, 3, 1, 2, 3, 1, 2, 3, 1 ; I, 2, 3, 1, 2, 3, 1, 2, 3, 1 ; and so on. These can be rattled through so quickly that your 100 is done and you have started out before, in the ordinary way, 70 would have been reached.
" I Spy " combines " Hide and Seek " and " Tag." One player stays in the base, covers his eyes and counts a hundred, while the others run off and hide. On finishing the hundred the player shouts " Coming ! " and runs out to look for the others. Directly he catches sight of one of them (and they are not hidden so carefully as in " Hide and Seek "), he calls out his name and the place where he has seen him ; as, for instance, " Harry! behind the summer-house!" If there is no mistake and the name is right (it is very often wrong, in which case the player does not move), Harry has to run out and try and catch the other before he reaches the base.
Another way is for as many players to seek as to hide. In
Twos and threes, or terza.
Hide and seek.