Hoyle's Games, Improved And Enlarged - online book

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cards, or that which is their strongest; for it is convenient to prefer, sometimes forty-one in one suit to forty-four in another, in which a quint is not made ; sometimes, even having a quint, it is more advantageous to hold the forty-one, where, if one card only be taken in, it may make it a quint-major, and gain the point, or the cards, which could not have been done by holding the forty-four, at least without an extraordinary take-in. Also endeavour, in laying out, to get a quatorze, that is, four aces, kings, queens, knaves, or tens, each of which counts for fourteen, and is therefore called a quatorze. The fourteen aces in your hand hinder the counting fourteen kings in the adversary's, &c, and by this superiority you may count a lesser quatorze, as of tens, notwith­standing your adversary may have fourteen kings, &c, because the stronger (viz. the aces) annuls the weaker: and also, in the want of a lesser quatorze, you may count three aces, three kings, three queens, three knaves, or three tens. Three aces are better than three kings ; and he who has ihem may by virtue thereof count his three tens, although the adversary may have three kings ; in favour of a quatorze you count not only any lesser quatorze, but also all the threes which you have, except of nines, eights, and sevens. The same is to be observed in regard to the hutiemes, sep-tiemes, sixiemes, quints, quarts, and tierces, to which the player must have regard in his discard­ing, so that what he takes in may make them for him.
The point being selected, the eldest hand de­clares what it is, and asks if it be good : if his adversary have not so many, he answers it is yood; if he have just as many, he answers it is equal; and if he have more, he answers it is not
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