Hoyle's Games, Improved And Enlarged - online book

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246                          CASSINO.
of the same denomination on the table, but like­wise all that will combine therewith : as, for in­stance, a ten takes not only every ten, but also nine and ace, eight and deuce, seven and three, six and four, or two fives; and if he clear the board before the conclusion of the game, he scores a point: when a player cannot pair or combine, he is to put down a card.
The number of tricks are not to be examined or counted before all the cards are played, nor may any trick but that last won be looked at, as every mistake must be challenged immediately.
After the pack is dealt out, the player who ob­tains the last trick sweeps all the cards remaining unmatched on the table.
The principal objects are to remember what has been played; and when no pairs or combinations can be made, to clear the hand of court cards, which cannot be combined, and are only of ser­vice in pairing or in gaining the final sweep: but should no court cards be left, it is best to play any small ones, except aces, as thereby combinations are often prevented.
In making pairs and combinations, a preference should generally be given to spades, as obtaining a majority of them may save the game.
When three aces are out, take the first oppor­tunity to play the fourth, as it then cannot pair ; but when there is another ace remaining, it is better even to play the little cassino, that can only make one point, than to risk the ace, which may be paired by the opponent, and make a dif­ference of two points ; and if great cassino and an ace be on the board, prefer the ace, as it may be
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