GETTING UP A PARTY*
By WILLIAM BYRON FORBUSH
A PARTY, as everybody knows, consists of two things— play and ice cream. This being so, we are surprised to be told that "parties are becoming obsolete." Surely there is no easier or better way of expressing neighborhood fellowship among children than by a party.
Since every game-book consists almost entirely of descriptions of games for parties, most of which are generally well known, this page shall be given rather to a few statements as to the technique of a successful party.
Every party should have a play-master, a cheery dictator who is supreme from the beginning to the end, and who has nothing to do with the refreshments or the cloakroom or anything but play-leadership. It is a sorry kind of a party, noisy, ill-tempered, and uninteresting, where children are shut up in a room and told to play, with no adult supervision.
The one essential preparation for a good party is a schedule, in which quiet games, for rest, alternate with active ones. Allowing ten minutes for each game, a dozen will be plenty for an afternoon.
In choosing games, avoid those which require much apparatus or preparation, because the children are eager to get to playing. Avoid games which involve writing, reading, or reciting, any activity which may not be "pulled off" quickly and with unanimity, or any which will make conspicuous either the exceptionally forward or the backward child. Avoid games in which knowledge of each other's names is essential, for
* Partly from "Manual of Play," by William Byron Forbush, published by George W. Jacobs and Company, Philadelphia.